onsdag 25. november 2015

M04 - Sculpting a fish in Zbrush

Assignment overview

  1. Analyze the challenge and the scope of the assignment
  2. Estimate how many hours you will spend and create a time-budget.
  3. Collect reference images for different fishes and chose one to model
  4. Sculpt the fish
  5. Retopologize your model manually
  6. Render clay renders of the sculpted model from 2 perspective views
  7. Render shaded wireframe images of the retopologized model from 2 perspective views
  8. Write a work-log that includes a time budget, research and work process
So yeah this is basically the assignment broken down to a list. So let's go trough some of it.

Analyze the challenge and the scope of the assignment. 

So this week we had to make a fish in a totally new program (for me) and it was HARD. The logic that we have learned in Maya  over the last months is NOT applied to zBrush AT ALL. It took a load of time to understand that program and make it work the way I wanted to so I could even START making that fish. 

This is zBrush. 

Estimate how many hours you will spend and create a time-budget

Not much to say about this. Didn't go just like this but very close and it always helps to have a plan.

Collect reference images for different fishes and chose one to model

I did this in the research phase and struggled to make a decision but ended with a Piranha.
Here is my references gathered into one moodboard. Not all my references made the cut. 

Sculpt the fish

The time had come and I started making sence of the program and after much struggle I finally started to make the fish the way I wanted to. 

I dont want to go closer on to all the steps but this is my final image. On the left is the sculpted model and on the right is the retopologized model. I tried to get the flowlines running, Kinda messed up the mouth but now after that I'm finished with the assignment I do know how I could make this much better. 

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