onsdag 21. oktober 2015

LR3 - Light and render the hard surface model

Analyze the challenge and the scope of the assignment.

I estimated how much time I would be using on this assignment. I figured I would do the render when I leave, so I could use my time most efficient. 
So this is how I planned my week. I found out I needed more time rendering then I originally thought. But I managed to use my time most efficient and had more than enough time this week. 

How 

I started with watching the DT videos and researched different HDR images. When I wast satisfied with that I started experimenting with different HDR images to see which ones would be best for my test. I did several test renders before I even started adding extra lights. When I added the lights I started working on the materials and the shaders to make them work the way I wanted to. By the time I was done with the lights I had long render times so I started working on the render settings. I managed to get the render time down to 1 min and 10 sec. But still, making 250 pictures would take time, so I desided to be satisfied with that result. 

When I was satisfied with my test renders I started a batch render and went home.
And when I got to school the next day I shuffled trough my pictures to see how they were. I did some retakes on a few pictures but I didn't have to change anything, it was just something that the render had messed up. I put the pictures together in premiere. and made a video. 

I will not publish the video here because it will take so long, but I will put up one of the pictures for you to see. 
Just imagine this rotating for 10 seconds. and then you got the end result. 

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