onsdag 25. november 2015

T04 - Texturing your fish

Time to texture the fish. 

As always after done a model or object it is time to put some textures on the fish. It's critically important that you did a good job last week to save yourself a lot of trouble. I had my problems, but fortunate for me it was not any big problems. Now let's take a look at this week. 

Time budget

yeah not much to say about this part.

Moodboard

So I continued a bit on my moodboard, not much because I already had much of what I needed.
Basically what you see is what you get. made the textures very much like it is on the picture. 

What and how I made it


This is all the maps I made for that week. Its NOT optimal at all, and I have gotten much feedback about this. I know now easier ways to make it better. 
I made the UV's and added a Checker map to make sure the uv's are nice and optimized. 
Most of this are actually made in mudbox. I painted on the details and at the time I was satisfied with my work. But I see now that most of this could be done better. 
The normal map is made in xNormals. Very nice program. 

This is also my final image so yeah what do you think?

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