onsdag 7. oktober 2015

T03 - Texturing your hard surface model

Time planning

I used much of last week to research how I wanted my laptop to be. So I'm very happy with that because that saved me a lot of time. It is a very basic laptop, but I added some details I'm very satisfied with. This week have gone too fast! Had so much fun learning and trying out different stuff on my model. Mostly because it was "ok" to mess it up and try again, and since there was no long renders to wait for I could just go for it.

I'm satisfied how I followed my time table. And I'm happy that I'm finished now. 

I started of with making the UV's 

worst part about this week. But since I was using a normal map for my most complex shape I was able to make it very easy. I was sick on Tuesday, BUT I started taking use of OneDrive on MONDAY, I was so happy that I was able to continue my work from home, even though I was to sick to go to school. 

So I did all the UV's at home, saved and when I came to school on Wednesday I could just sit down, open my file and start wokring on some painting and stuff.

Photoshop

I took my model into Photoshop to make the basic textures and when I was happy I exported it to mudbox where I did my finishing touches. So happy we learned mudbox, It's making my life easier! 

I had a lot of work with the keyboard

At times I thought I took on too much work, but I didn't give up and I managed to make the keyboard I wanted. (I have saved it for later uses) because it was A LOT of work to make right. 

Finished product

We were not supposed to deliver any renders, just screengrabs, but I did actually render two images, just to save for myself (No high quality I'm afraid.). Take a look, what do you think? 


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