onsdag 21. oktober 2015

LR3 - Light and render the hard surface model

Analyze the challenge and the scope of the assignment.

I estimated how much time I would be using on this assignment. I figured I would do the render when I leave, so I could use my time most efficient. 
So this is how I planned my week. I found out I needed more time rendering then I originally thought. But I managed to use my time most efficient and had more than enough time this week. 

How 

I started with watching the DT videos and researched different HDR images. When I wast satisfied with that I started experimenting with different HDR images to see which ones would be best for my test. I did several test renders before I even started adding extra lights. When I added the lights I started working on the materials and the shaders to make them work the way I wanted to. By the time I was done with the lights I had long render times so I started working on the render settings. I managed to get the render time down to 1 min and 10 sec. But still, making 250 pictures would take time, so I desided to be satisfied with that result. 

When I was satisfied with my test renders I started a batch render and went home.
And when I got to school the next day I shuffled trough my pictures to see how they were. I did some retakes on a few pictures but I didn't have to change anything, it was just something that the render had messed up. I put the pictures together in premiere. and made a video. 

I will not publish the video here because it will take so long, but I will put up one of the pictures for you to see. 
Just imagine this rotating for 10 seconds. and then you got the end result. 

onsdag 7. oktober 2015

T03 - Texturing your hard surface model

Time planning

I used much of last week to research how I wanted my laptop to be. So I'm very happy with that because that saved me a lot of time. It is a very basic laptop, but I added some details I'm very satisfied with. This week have gone too fast! Had so much fun learning and trying out different stuff on my model. Mostly because it was "ok" to mess it up and try again, and since there was no long renders to wait for I could just go for it.

I'm satisfied how I followed my time table. And I'm happy that I'm finished now. 

I started of with making the UV's 

worst part about this week. But since I was using a normal map for my most complex shape I was able to make it very easy. I was sick on Tuesday, BUT I started taking use of OneDrive on MONDAY, I was so happy that I was able to continue my work from home, even though I was to sick to go to school. 

So I did all the UV's at home, saved and when I came to school on Wednesday I could just sit down, open my file and start wokring on some painting and stuff.

Photoshop

I took my model into Photoshop to make the basic textures and when I was happy I exported it to mudbox where I did my finishing touches. So happy we learned mudbox, It's making my life easier! 

I had a lot of work with the keyboard

At times I thought I took on too much work, but I didn't give up and I managed to make the keyboard I wanted. (I have saved it for later uses) because it was A LOT of work to make right. 

Finished product

We were not supposed to deliver any renders, just screengrabs, but I did actually render two images, just to save for myself (No high quality I'm afraid.). Take a look, what do you think?