torsdag 9. juni 2016

P02 - Portefolio 02

2016-06-10 P02 Portefolio 02

The making of my second portefolio 

I have been working and improving my abilities all year, and tried to focus on fixing errors on my past assignments so I would not have so much to change when the time came to start putting this together. 
I spent almost a week looking trough different portefolios other students from Noroff have put on youtube and I got a few interesting ideas from that. 


Character Design assignments

I worked from week to week to polish ad fix problems with my character. I took the feedback I got onto consideration when continuing the next week. I am very pleased with the results.
The thing I regret the most about the whole prosess is that I didn't take my time to draw more and develop more on the character before I started the sculpting. I'm bad at drawing and I thought (at the time) that I would only waste my time trying to draw more. But now when I am finished with the assignments I wish I used more time drawing and developing the character from the beginning.
The thing I'm most proud about is that I managed to make the chracter in Zbrush and it looked 95% like I wanted it to. That is something I have never managed to do before.

Animation assignments

Acting 

I worked from the feedback I got and worked towards better and more sincere poses and animation. 

Cycle

I tried to get a more realistic walcycle for someone who is proud about themself as I tried to reflect in the animation. 

Body mechanics

Worked so hard on a believable fall that I messed up the ending. I tried to polish it, but time ran out..



Portefolio 

I started opening and checking over all my assignments and looking trough the different feedback I've gotten from my teacher to figure out what assignments to use and how I would aproach it to make the final renders. 
I started going trough all my drawings for my Character Design, thats when I noticed that I had to few drawings, So I figured in my video I would show the basics of how I wanted my character to be ( the text) and on the right I was showing drawings from dirrefent ideas I had. Most of them I showed my classmates and asked for their oppinions and that helped alot towards the character I ended up making. 
Then I started making different render passes for my character. Distortion Grid, Wireframe, Textured etc. When I was happy with that I started going over and checked that all my naming and stuff was the way it was supposed to be. (Good workflow really helped me here) I made a 3 point studio light setup and made my render commands that I executed before leaving the school. 

When I got home that evening I checked the pictures and they were ok so it was time to start putting the animation video together. 
That was very straight forward. I rendered my walkcycle and used playblast for my two other animations, and put them together in Premiere Pro. 

I made a call on both my videos to put all the text in the intro. (Logo, Class/year and Name) to save space so I could spend the whole time on the stuff I wanted to show. 

Thanks for watching! 
David Aune